Cards against Humanity

Role UX Designer
Team Size 3
Cards against humanity is a fun card game which we transformed into a digital game in the form of a mobile application. The card game is simple. In each round, one player asks a question from a black card, and everyone else answers with their funniest white card. The player with the funniest white card wins a point. In the digital game, we let the users choose random players to play with also and gave different screen views for the players and the judge.

Paper Prototype

Paper prototypes are a very interactive and fundamental way of portraying how an application would work. They are very basic in its form and easy to test and get initial feedback before diving into the design of the actual prototype. These pros made us decide that we needed a paper prototype for the game. The process started with some initial sketching of how we wanted the interface to look. We did not want to complicate the game too much as the original game is effortless. After the initial mockup was ready, we conducted the Wizard of Oz study on random people to get feedback about the application’s features. From the feedback, we made a few modifications like changing the prize icon to the current leaderboard icon in the bottom navigation bar and changing the description texts on a few screens. The images below are a few screens from the paper prototype.

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Design Prototype



Process learnings

The prototype received very positive feedback as people thought it would be a great idea to have a digital game for Cards Against Humanity so that people can play it even while sitting in their own homes and would also be able to play their turns at their convenience. It would also save the overhead of maintaining a physical game.